using System; using ACE.Entity; using ACE.Entity.Models; using ACE.Server.Entity; namespace ACE.Server.WorldObjects { public class CraftTool : Stackable { /// /// A new biota be created taking all of its values from weenie. /// public CraftTool(Weenie weenie, ObjectGuid guid) : base(weenie, guid) { SetEphemeralValues(); } /// /// Restore a WorldObject from the database. /// public CraftTool(Biota biota) : base(biota) { SetEphemeralValues(); } private void SetEphemeralValues() { } public override void HandleActionUseOnTarget(Player player, WorldObject target) { if (PetDevice.IsEncapsulatedSpirit(this) && target is PetDevice petDevice) { petDevice.Refill(player, this); return; } if (Aetheria.IsAetheriaManaStone(this) && Aetheria.IsAetheria(target.WeenieClassId)) { Aetheria.UseObjectOnTarget(player, this, target); return; } if (CorePlating.IsCorePlatingDevice(this)) { CorePlating.UseObjectOnTarget(player, this, target); return; } // fallback on recipe manager base.HandleActionUseOnTarget(player, target); } public override void ActOnUse(WorldObject wo) { // Do nothing } } }