using System; using ACE.Entity; using ACE.Entity.Models; namespace ACE.Server.WorldObjects { public class MeleeWeapon : WorldObject { /// /// A new biota be created taking all of its values from weenie. /// public MeleeWeapon(Weenie weenie, ObjectGuid guid) : base(weenie, guid) { SetEphemeralValues(); } /// /// Restore a WorldObject from the database. /// public MeleeWeapon(Biota biota) : base(biota) { SetEphemeralValues(); } private void SetEphemeralValues() { CurrentMotionState = null; } } }